There's even a point when an event in the past somehow triggers a flashback to a future event, really messing up things for anyone trying to make sense of the story.
It also doesn't help that the game frequently employs flashback after flashback, turning everything into a big incoherent mess with a cast of characters that doesn't evoke any personality, much less interact with one another. Like most shooters, the game puts you in control of a few soldiers, but with the story focusing on just one person, this approach makes it difficult to follow that tale. Unfortunately, the pacing and focus of the story don't work this time around. The delicate balance is something that most active servicemen experience, and it's interesting to see the attempt to address it in a game. MoH: Warfighter focuses on a character codenamed Preacher and his attempts to balance his military duty with his fraying personal life. Placing you in the shoes of fictional people made the campaign feel more meaningful. The prior game's story was praised for its gravitas in portraying situations that troops experience in Afghanistan. Traveling to places like the Middle East, the Philippines and Somalia, your team must stop him before it's too late. After a simple covert operation goes awry, you and your small team discover that a terrorist madman is trying to plunge the world into chaos by using a new type of explosive. The basic plot feels like it's mimicking other modern military games.
The franchise is back with Medal of Honor: Warfighter, a game that's completely developed by Danger Close. The single-player game, developed by Danger Close, was praised for its compelling story while the multiplayer, developed by DICE of Battlefield fame, was criticized for being a scaled-down and simpler version of its own series. Designed to compete with Activision's Call of Duty series, it met with mixed results. Two years ago, Electronic Arts decided to reinvent its other first-person shooter series, Medal of Honor.