First Installment Wins: A small subset of the community has this opinion about Spyro 1.It also contains some rather hard levels in the game by that point, with notable mentions going to Misty Bog (tough enemies followed by healing butterflies being scarce), and Tree Tops (getting 100% Completion requires solving some tricky puzzles involving the supercharge ramps). It has a higher completion requirement (50 out of 58 dragons) and it's the second world where you cannot skip without playing through at least one level (Artisans being the first). Difficulty Spike: The Beast Makers world is considerably more difficult than any of the other worlds before it.
God may help you if you try getting through the Demon Dogs and Armor Turtles of Dark Passage without taking care of the Lamp Fools first.The gatling-wielding Commandos aren't much better due to their tendency to attack in groups and open fire on Spyro when he's well out of attack range. The penultimate level, Twilight Harbor, has some tough enemies, but the Survivalists take the cake due to some ridiculous Hitbox Dissonance coming from their grenades.
Their range is huge thanks to their size and getting caught near them without any supermove can be painful. The Ghost Armors of the Haunted Towers are similar to the Metalback Spiders in the sense that they can only be beaten by supermoves.It's necessary to be both fast and accurate with his flames in order to get out unscathed. The Attack Frogs in Misty Bog have deceptively long range thanks to their tongues and are also often found in groups, meaning they can easily catch Spyro off guard if he tries charging through them.The High Caves Metalback Spiders are big, lightning fast and can't be handled normally, meaning Spyro can only beat them through a supercharge from a ramp or a superflame from a fairy.The Playstation owners finally had a platformer that could hold its own against a certain N64 legend. The next two games in the series introduced swimming, ladder climbing and new characters but as good as these sequels were, they just can't quite match the original for sheer all-round enjoyability. Even more evocative is the soundtrack that accompanied the levels which was brilliantly composed, perfectly suited and hard to push from your head long after the game was finished. The colourful and distinct level designs as well as the cartoony enemies are incredibly memorable it's hard to forget the Gnorcs, their leader Gnasty and his minions such as Toasty and Metalhead who acted as bosses. Rescue enough dragons from the levels in each homeworld and the goggled pilot would ferry you to the next in his hot air balloon. Each homeworld and all of the levels had a certain amount of gems and imprisoned dragons to rescue to complete them fully. Using Spyro's skills of gliding, fire breathing and a stampede-like charge attack, the player explored six homeworlds (Artisans, Peacekeepers, Magic Crafters, Beast makers, Dream Weavers and Gnasty's World) which acted as the hubs for the various levels. Spyro's Playstation outings however (of which there were 3) were really rather special and it's the original that stands out as the most memorable.
Ever since the last generation of consoles – when maternal developer Insomniac moved onto the Ratchet and Clank series – the little purple dragon has appeared in a slew of distinctly average titles.